Or More Like Wishful Thinking
MILESTONE 1
Greyboxing – Introduce the main gameplay loop. Compelling run, hide, sneak mechanic for Prey and hunt, chase, kill mechanic for Hunters.
Introduce Orb gathering and vaulting.
MILESTONE 2
Add models for Hunters and Prey:
Hunters:
Bear, Boar, Goat, Wolf
Prey:
Annie, Melissa, Aaron, Wade
MILESTONE 3
Implement controls and animations.
Add online multiplayer.
MILESTONE 4
Add stylized environment
Implement interactions with bushes for Prey.
Implement breakable rocks for Hunters.
MILESTONE 5
Create game level/map.
Introduce hills, stylized fog, level balance design.
MILESTONE 6
- Create Ability system: Each character has 4 ability slots. All hunter abilities are interchangeable between all Hunters. All Prey abilities are interchangeable between all Prey.
- Add 2 Hunter abilities.
- Add 2 Prey abilities.
MILESTONE 7
Implement Final Stage/End Game mechanic:
After all orbs are gathered levers and hatches are spawned on the map. Each lever opens a hatch allowing Prey to escape.
MILESTONE 8
Create game/studio websites, social media, communities in Discord/Telegram.
MILESTONE 9
Add 8 more abilities for each role for a total of 10.
MILESTONE 10
Implement Main Ability system: Each character have their own unique ability, not shareable between others from the same role.
MILESTONE 12
Start private playtesting (Closed Beta).
MILESTONE 13
Start public public alpha / Early Access.
MILESTONE 14
Official release.
COMING SOON
More milestones are in the works, check this page periodically
COMMUNITY
Need somebody to play with? Want to give ideas for the next milestone?